Hello, I'm fedellen and welcome to my 14th devlog! Our two main goals this week were to finish up our Apple feature submission form for Sonar Smash and to continue to develop ideas, sketches, and sprites for our unicorn runner project. I'm proud to say that as of yesterday we did get our submission form sent out. We've put a lot of importance into making sure we get this form submitted 2 months ahead of time but I'm still keeping my hopes for a feature low and will be continuing to do all the marketing steps I can. As for the Unicorn Runner, we both put in a decent amount of work trying to flesh things out and things are getting pretty colorful around here :D
Looking ahead to next week our goals remain fairly open-ended. With our Apple form submission taken care we're full steam ahead on creating unicorn runner content. The Sonar Smash community beta continues to find a few issues that I've been taking some time to resolve; like the recent discovery of chrome book .apks needing mouse support or adjusting music levels. A small side goal to remind myself is to work on getting a functioning Astral Defense iOS version this week. For the sake of productivity, I'll also make the goal to import and start playing around with two obstacles for our unicorn runner, balloon guys which knock you down, and lightning traps that end your run.
Thanks for reading!
fedellen, Pixel Pajama Studios