Hello, I'm fedellen and welcome to my 6th weekly devlog. Our main goals this week included pushing relics into the game and to continue designing suitable sound effects. After last week's never ending hunt for bugs it was time for some new systems to code. I also took the time to completely redesign and condense the pregame selection screens into one all inclusive screen. I'm very impressed with how well these devlogs have personally helped my productivity and confidence in how much we're able to get done.
Relics and Pregame Selection Revamp
Early in the week I focused on slotting the Magnet Relic and Revive Stone into the game via the Reward Chests and also into the Vendor. These relics are rare passive abilities which both can be equipped at the same time. The Magnet Relic simply vacuums all rings to the dolphin. The Revive Stone brings the player back to life with 2 hearts and Hyper Mode activated after firing an onslaught of 12 Spread Shots as shown above. This randomly reminds me there is a little bug in the delay to clean up some time next week.
Our main goal next week continues to be audio balancing and sound design. A big side goal next will be launching our community beta which does include a few more sound tweaks and some loose ends on the coding side. We keep trying out new iterations of our tutorial wave setup so a little work to be done there as well. A continuing stretch goal would be to create a pipeline for implementing achievements into the game.
Thanks for reading!
fedellen, Pixel Pajama Studios