To be announced
PC & Mac (Itch.io)
Pixel Pajama Studios LLC
Based in Minnesota, USA
Free on Mobile (With Ads)
USD 2.99 on PC/Mac
Sonar Smash is a super cute, fast paced shoot 'em up featuring a lovable dolphin coming soon to iOS, Android, PC, and Mac. Smash your way through endlessly scaling waves of adorable sea creatures using unique and powerful sonar abilities.
Collect rings to unlock sonar powers, refill hearts, and purchase stat upgrades at the randomly occurring vendor. Obtain boosts and relics from high scores, daily chests and in-game achievements to enhance your next voyage.
In late July of 2019 shortly after the release of Pixel Pajama Studio's first title, Astral Defense, the development on a new untitled project had began. Co-Founder and Lead Artist Bonnie K Thompson sketched out a "reskin" of their first title; this time revolving around a lovable dolphin protagonist. Sonar Smash earned its name after a few weeks of early development and quickly transformed into it's own game.
Bonnie and Derek focused on concepts and brainstorming over the months of August and September due to labor intensive relocation efforts; and enjoying a beautiful summer of course. In October the development of Sonar Smash was put into overdrive. The feature list and scope was finalized and Android / iOS testing was underway.
Throughout the months of December and January, Pixel Pajama Studios put their final coats of polish on Sonar Smash. A successful community beta was launched with some limited but valuable feedback. The focus was then shifted towards finding a release date, choosing v1.0, and finalizing a new enhanced trailer using Bonnie's video editing experience and expertise.
Early Reveal Trailer, Nov 12, 2019
Alpha Gameplay Footage, Oct 5 2019
Stencyl - Game Engine
Aseprite - Pixel Art and Animation
Bfxr and Audacity - Sound Effects
Ableton - Music
Pocket Gamer - Stephen Gregson-Wood
Gamasutra - Early Reveal Press Release
About Pixel Pajama Studios
Pixel Pajama Studios is a tiny indie game studio based in Minnesota USA. Co-Founders Derek Sonnenberg (fedellen) and Bonnie Thompson (abonbon) initially began their pixel art journey as an enjoyable hobby to share together in late May of 2018. The idea emerged to turn their art into a game soon after.
Bonnie, being a classically trained artist, was the perfect fit for Art and Animation; fedellen took it upon himself in September of the same year to begin learning how to program and build a game with an engine called Stencyl. Adventures of Duck Guy prototypes were being playtested within months. The long term goal, to create beautiful Pixels in their Pajamas, obviously.
In May of 2019, daunted with the upcoming task of level design, world building, and animation, fedellen switched gears; using what he had just taught himself to release a game. Pixel Pajama Studios became Pixel Pajama Studios LLC and Astral Defense was polished for release.
Throughout the summer and fall of 2019 abonbon and fedellen joined forces to focus on the development of a new project, Sonar Smash. Initially the idea was to "clone" Astral Defense in a different theme but Sonar Smash quickly became it's own game with numerous unique features.
Working together for this project clearly proved it's value with juicy pixel art and animation from abonbon. Pixel Pajama Studios also decided to have a musician, Benjamin Burnes (Abstraction Music), compose an original track in addition to bringing in several more of his released tracks.